![Sad :(](./images/smilies/icon_sad.gif)
So first question: What's the name of this positioning point?
Second and important question: How can I get this positioning point in IrrLicht? I'm using a bounding box so I can calculate distances, for example to the ground. I tried using boundingBox.getCenter(), but then I've seen that this positioning point often is NOT the center.
Kind Regards and thanks for your help,
René
PS: I've just seen the transformedBoundingBox is using absolute position, so I could calculate it with the original sceneNode->getPosition(). So I think second question is answered (I'll recode it now and test it), but I'd still like to know the name of this positioning point, so I can maybe reposition it in 3ds max?
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