How to develop game from step one
How to develop game from step one
do i start developing gui Main Menu or what
if so i need help getting started with that
if so i need help getting started with that
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You start by writing small games. Like number guessing, Yahtzee. Then you write little larger game (Snake, Pacman). Then you write a little larger game (Jump 'n Run). Etc...
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Scissors Paper Stone game is good for beginners too. I did that as my first game.
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My co-working space: http://www.deskspace.info
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I would say it depends on ur skill lvl, if ur new to c++ then learn and experiment with it ie create small games.
But if u know ur stuff then i would suggest planning ie firstly write down wat ur going to need such as animations, models. levels etc.
Once ur hav resources to create the game ie models etc then i would suggest lookin though irrlicht and gettin used to it then actaully startin the code.
Just my thought hope it helps.
But if u know ur stuff then i would suggest planning ie firstly write down wat ur going to need such as animations, models. levels etc.
Once ur hav resources to create the game ie models etc then i would suggest lookin though irrlicht and gettin used to it then actaully startin the code.
Just my thought hope it helps.
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I also strongly agree with this, start the game how u want to start not how others want u to start it.
yea i agree, ignore good logic and reasoning and start at the end of the project!But there is no real way of starting a game, your the programmer so you program and decide whats coming first
Or, you could bypass all the important things that games need and just do the fun stuff, then you dont need to worry. Or, you can...
Yea the point has been made, there are MILLLLLLLLLLLLLIONS of articles online (especially over on gamedev.net) about how to goa bout a good game design. once you see how to design a game, i suppose thats a good start to understanding what order things can be made.
Theres reasons people succeed and reasons people fail, rather listen to the ones succeeding (ie : research for yourself) and the ones who have actually been there and done that (and who dont code like space pirates with a hammer) and learn from others examples.
Also, suggest ideas to the community and we will help with what experience and knowledge we can offer (again research this before just blindly believing someone with a high post count) etc etc.
A good place to start is normally the design , and then the prototype. Make it fun first, and then make the rest. (imo)
x2Ravi08 wrote:I also strongly agree with this, start the game how u want to start not how others want u to start it.Lil Margin wrote: But there is no real way of starting a game, your the programmer so you program and decide whats coming first
Also, I reccomend planning every major part of your game before you program anything. This prevents ugly coding to "just make it work"
The Open Descent Foundation is always looking for programmers! http://www.odf-online.org
"I'll find out if what I deleted was vital here shortly..." -d3jake
"I'll find out if what I deleted was vital here shortly..." -d3jake
Well start with a basic framework.. Entity system and GameState manager. build off of that.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
Jesus man.. look how about this.. ill make your game then.. you can claim it to be yours... Look your clearly not ready to make a game im being the nicest i can but in all honesty.. Google.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
You could always start by reading some code to a 2D game written in C++.
Try my Jetpac game
Try my Jetpac game