EG-BB Keliling Nusantara
how to invert the nomals using irrlicht code??shadowslair wrote:You may try "the old style" cell-shading, where you make a copy of your model mesh in your modelling program and scale it up a bit, set the material (usually black) and invert the nomals. I believe this a good alternative. This doubles the ploy count of your character, which in this case is really simple, so it can be achieved. Using shader gives better result though...
PS: In fact this can all be achieved using Irrlicht code too.
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa
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thanks..grumpymonkey wrote:Looks awesome! I would like to see how it turns out since i dont know anything about indonesia. Hopefully its not restricted to kids only
it's not restricted to kids.. but the games difficult are made to the kids ability, but i think the product will only sell in indonesia.. cause it's only use one language... sometimes we have 2 version of language indonesia and english.. but for this product.. it only produce in indonesia language
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa
this use
SMaterial.BackFaceCulling = false, FrontFaceCulling = true
and this use
SMaterial.ZBUFFER = false or SMaterial.ZWRITE_ENABLE = false
the scaled is draw first then the normal one
SMaterial.BackFaceCulling = false, FrontFaceCulling = true
and this use
SMaterial.ZBUFFER = false or SMaterial.ZWRITE_ENABLE = false
the scaled is draw first then the normal one
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa
it's done by scaling the model in modeling program....
can irrlicht use the extrude scale? if i use the normal scale, it doesn't fit to become outline
can irrlicht use the extrude scale? if i use the normal scale, it doesn't fit to become outline
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa
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I think we have a request on the tracker for such a scale mode. However, I didn't see the reason so far. Is this a problem with having the origin not in the center of the model? I could easily add such a function in the mesh manipulator.bobyBola wrote:it's done by scaling the model in modeling program....
can irrlicht use the extrude scale? if i use the normal scale, it doesn't fit to become outline
the mormal scale will fit if the object is not in human form....
see the picture below for example
and the zbuffer sometimes did'nt work...
i run it in the with the same code
see the picture below for example
and the zbuffer sometimes did'nt work...
i run it in the with the same code
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa