My shaders

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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kovacevic
Posts: 8
Joined: Sun Aug 02, 2009 4:40 pm

My shaders

Post by kovacevic »

Hi!

Here are my shaders with source code/executable for Irrlicht:


http://www.fps-e.com/shaders.html
FuzzYspo0N
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Post by FuzzYspo0N »

Just a note, Kovacevic. You should say whats there, so that people actually want to look. Just a link feels like you are a spam bot ;)

For those interested there is some really cool stuff here :

Warp weapon shader
Heightmap based terrain shader (textures are applied by height of terrain)
Heightmap based terrain shader with refractive water (textures are applied by texturemap)
Shows lightmaps combined with specular mapping shader

Image

Very cool, thanks for the share.
BlindSide
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Post by BlindSide »

Image
Get some nuts! :lol:
ShadowMapping for Irrlicht!: Get it here
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Virion
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Post by Virion »

nice!
m_krzywy
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Post by m_krzywy »

Ther's no source code for Lightmaps with specularity.
kovacevic
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Post by kovacevic »

Ok, I fixed that. Source code now added to Normalmaps+spec.
kovacevic
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Post by kovacevic »

sorry. It is Lightmaps with specularity.
trivtn
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Post by trivtn »

I like it! Thanks!
There's something is fantastic, there's nothing is absolute.
Dorth
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Post by Dorth »

New peeps on forum contributing something useful on the very first post... Gotta love them :) That's how you get adopted near instantly by communities ^^ WELCOME aboard!
m_krzywy
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Post by m_krzywy »

kovacevic wrote:sorry. It is Lightmaps with specularity.
Thanks :D Great job!
Katsankat
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Post by Katsankat »

addCameraSceneNode() parameters are from irr 1.4.2, apart from that it takes only a few minutes to integrate your clean code pic with another normal map your water shader is very cool.
B@z
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Location: Hungary

Post by B@z »

it looks nice!
but the warp gun becomes black if you shoot at the window corner.
Image
Image
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