My shaders
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Just a note, Kovacevic. You should say whats there, so that people actually want to look. Just a link feels like you are a spam bot
For those interested there is some really cool stuff here :
Warp weapon shader
Heightmap based terrain shader (textures are applied by height of terrain)
Heightmap based terrain shader with refractive water (textures are applied by texturemap)
Shows lightmaps combined with specular mapping shader
Very cool, thanks for the share.
For those interested there is some really cool stuff here :
Warp weapon shader
Heightmap based terrain shader (textures are applied by height of terrain)
Heightmap based terrain shader with refractive water (textures are applied by texturemap)
Shows lightmaps combined with specular mapping shader
Very cool, thanks for the share.
Get some nuts!
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nice!
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addCameraSceneNode() parameters are from irr 1.4.2, apart from that it takes only a few minutes to integrate your clean code pic with another normal map your water shader is very cool.