Hey, I just wrote an article about general MMO considerations. I find a lot of people on these forums writing MMO's, so please send them all here.
http://blog.forsakenlabs.com/2009/08/05 ... nt-part-1/
[READ] General Thoughts on MMO Development – Part 1
I see... so you plan to fire all developers as soon as the game is released to save costs? ;-)After the game is released you need to get players to play your game, and then keep them playing. If you succeed at this, over time, you’ll earn back your initial development cost, and everything after that (minus the cost for maintaining your server) is profit.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
No, no. But during production you ramp up the number of programmers and artists. After production, their number decreases and you probably need more support people.CuteAlien wrote:I see... so you plan to fire all developers as soon as the game is released to save costs?After the game is released you need to get players to play your game, and then keep them playing. If you succeed at this, over time, you’ll earn back your initial development cost, and everything after that (minus the cost for maintaining your server) is profit.
Firing your developers for a small company is generally not a good idea. But in bigger corps. you might assign them to different projects.
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