Greetings,
Testing the new released version, noted an bug already noticied in early versions.
In OpenGL, the code apresents some shadows, as showed in the picture
while in Directx the shadows does not appears
Puts the post because, in my codes the problem occur and i´m using only OpenGL and the old code ( 1.5.0 )
So i believe it´s an old problem.
OpenGL differs from DirectX
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I guess that this is only apparent when lighting is enabled? In 1.6 (SVN/trunk) I see a different effect: If only diffuse map is shown, both are the same. But when detail map is shown, the OpenGL version shows a full bright terrain, while DirectX only shows the bright detail map parts. I guess the DirectX part is correct, but I cannot see the reason for this.