Newton Object Collision

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
Post Reply
Tannz0rz
Posts: 35
Joined: Fri May 08, 2009 12:25 am
Location: Orlando FL, USA

Newton Object Collision

Post by Tannz0rz »

Could anyone display how to perform such? And I'm not referring to the collision like in the Basic Collision Detection tutorial, but actual collision, such as a person having the ability to run up a hill. I've looked everywhere for a tutorial, yet I can't seem to find any.

Help is appreciated, thanks.
pelonzudo
Posts: 20
Joined: Wed May 07, 2008 11:14 am

Post by pelonzudo »

Try start with homepage tutorials here
Tannz0rz
Posts: 35
Joined: Fri May 08, 2009 12:25 am
Location: Orlando FL, USA

Post by Tannz0rz »

pelonzudo wrote:Try start with homepage tutorials here
None of those tutorials contain what I'm looking for. Those "collision" tutorials only pertain to Camera-object collision, not object-object collision.

EDIT: Nevermind, I was just looking at the IrrLicht examples, not the other tutorials placed below those. Thanks.
wildrj
Posts: 301
Joined: Thu Mar 23, 2006 12:49 am
Location: Texas/ Cyberspace
Contact:

Post by wildrj »

If im correct the way most physics engins work is based on objects. you just define a object as a physics object and newton will take care of the collision between these objects.. so take the camera object example and just create two objects. :P Objects will be taken care of by the engine at least thats how it works in physx 8)
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
d3jake
Posts: 198
Joined: Sat Mar 22, 2008 7:49 pm
Location: United States of America

Post by d3jake »

Interesting article! I have no critism about it, but I am glad you wrote it, I was one of those who was worries about FPS when it doesn't seem to be an accurate way to measure performance of the engine.
The Open Descent Foundation is always looking for programmers! http://www.odf-online.org
"I'll find out if what I deleted was vital here shortly..." -d3jake
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

d3jake wrote:Interesting article! I have no critism about it, but I am glad you wrote it, I was one of those who was worries about FPS when it doesn't seem to be an accurate way to measure performance of the engine.
Just a hunch, but maybe this is the topic you meant to reply in. :lol:
TheQuestion = 2B || !2B
Post Reply