[READ] There's no such thing as 'Free Developers'
It really doesn't matter if you're working on a hobby project, the average commercial game or an AAA MMORPG.
The thing is that an AAA MMORPG probably has better funding than your hobby project. Still, there are critical issues with people who'll want to work for free.
I agree with grumpymonkey that people willing to work for free are either too inexperienced and will hinder your development. Especially if you're on a small team or hobby project, you just don't have time to take someone by the hand.
Bored people are gone the moment they find something more interesting to do. Again, small teams suffer the most from this.
The thing is that an AAA MMORPG probably has better funding than your hobby project. Still, there are critical issues with people who'll want to work for free.
I agree with grumpymonkey that people willing to work for free are either too inexperienced and will hinder your development. Especially if you're on a small team or hobby project, you just don't have time to take someone by the hand.
Bored people are gone the moment they find something more interesting to do. Again, small teams suffer the most from this.
I guess there are some points to keep in mind:
- if you have a big hobby project try program it with your friends. I think that people you know personally are more likely to stay with you than those you have found over e.g. the forums of a 3D engine
- try to keep it interesting. If you are the initiator of such a project you should be aware of the fact that most of the work is for you.
If you can't be sure to provide the points above think about downscaling your project.
- if you have a big hobby project try program it with your friends. I think that people you know personally are more likely to stay with you than those you have found over e.g. the forums of a 3D engine
- try to keep it interesting. If you are the initiator of such a project you should be aware of the fact that most of the work is for you.
If you can't be sure to provide the points above think about downscaling your project.
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you cant get experience by working with yourself since you'll be the one doing all the work. teams work together by making parts of the game, and regardless of how good a programmer you are, the game will suck if the team doesn't work togetherIf the person in example #1 can't find the self-motivation to work on their own projects to gain experience, then sadly they shouldn't be on the team. They'll slow it down in their attempts to learn. Let them work independently, then find team-based work.