Today I tried to remove all my drawText() calls and start using IBillboardTextSceneNode.
The results were almost as desired, the only thing annoying me is the difference in the text strenght/brightness. I think it's clear enough on the image below.
Left is drawText(), right is using the billboard text.
Any idea on how to fix it? By the way, I'm on irrlicht 1.5, openGL
Thanks a lot!
Code: Select all
core::dimension2d<irr::f32> dimensions;
dimensions.Width = CCore::font->getDimension(L"Clash").Width;
dimensions.Height = CCore::font->getDimension(L"Clash").Height;
IBillboardTextSceneNode *test=CCore::smgr->addBillboardTextSceneNode(CCore::font, L"Clash", 0, dimensions);
test->setPosition(vector3df(500, -200, 0));