[fixed] FPS camera animator stutter
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[fixed] FPS camera animator stutter
I was using irrlicht 1.4 for my project using a fps camera with keybinding and the jump animator, etc. anyway it worked fine, then randomly i decided to download irr 1.5 and i copied the irrlicht.dll and put the header files in the project options, and that's all i did i didn't change my code any! but now the camera with fall through the level if i try to move forward and i sling across the level if i move left or right and if the camera doesn't have any gravity then it works for some time then i fall out of the level !! wondering if anyone else seems to have the same problem? hmmmm.....
//Personal code
bool sarcasm;
void set_sarcastic()
{
sarcasm = true;
}
[img]
http://imgs.xkcd.com/comics/goto.png
[/img]
bool sarcasm;
void set_sarcastic()
{
sarcasm = true;
}
[img]
http://imgs.xkcd.com/comics/goto.png
[/img]
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- Posts: 67
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This is true: Movement in 1.5 is now per second instead of per millisecond, as it was in 1.4. This means that your camera now moves 1000 times faster than it used to, which is causing the problems you are experiencing. This has been discussed multiple times on these forums, so in the future please use the search function to seek a more expedient answer, it's easier for everyone that way
Edited title, this thread is now being used to track the stutter problem, bug here
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Fixed! Both bugs presented in the older thread and in this one are fixed in this patch , the details are described in the tracker!
Read more here :
https://sourceforge.net/tracker/?func=d ... tid=540678
Read more here :
https://sourceforge.net/tracker/?func=d ... tid=540678