Here's an example of how my scene should look:
![Image](http://farm3.static.flickr.com/2612/3824517722_5bf2a26bfc.jpg)
To get this, I had to set my light's SpecularColor to 0.
Here's how it actually looks.
![Image](http://farm3.static.flickr.com/2642/3824517720_10a7a92512.jpg)
The front left tire's specular has been set to 0, but it has no effect. Everything in the scene is still washed out with specular highlighting.
This is in Irrlicht 1.5 with the OpenGL driver. Irrlicht 1.5.1 has the same problem, and 1.5.1 also ignores my "setLightType (ELT_DIRECTIONAL)" for some reason.
The models were exported from Blender 2.48a as DirectX meshes. In Blender, the specular value is 0 and the specular color is black. :/
When I export as OBJ, the lighting seems to work fine, and I can set the specular from within Irrlicht.