The website is http://www.quelsolaar.com/Verse is a network standard that a allows graphics applications to share data in real-time. It means that two or more independent applications can share the same data. If you make a change in one you immediately see the change in the other. It is a free and open source system that can be integrated in to any graphics application to allow them to share data. You can collaborate with other users over the Internet, use it for content pipe-lining, games, VR, simulation and much much more.
The buttons along the top-right navigate the guy's diffrent projects. He has his own 3D modeling program, and an automatic UV unwrapper (that actually seems to work pretty good, see http://iloapp.quelsolaar.com/blog/news?Home&post=44 )
Anyway, I posted this here because I thought y'all might find it interesting. I thought a VERSE-Irrlicht bridge (IrrVERSE?) might be an interesting idea some day. The only thing I don't like about the guy is that he is really anti-C++, says it is slow or something in his blog.
~DtD
Also, so nobody wastes time like I did: There is no way to get objects out of VERSE AFAIK, it is meant to be self-contained, and the automatic UV mapper does not save UVs, it is just a tech demo right now. You might get models exported out of his 3D modeler if you use the Blender<>VERSE bridge, but I never got it to work.