Terrain issue

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Vandal
Posts: 14
Joined: Fri Jun 12, 2009 3:44 am

Terrain issue

Post by Vandal »

I am confronted with a problem now. It is that part of terrain is cut off with the burr edge when the terrain is made by ITerrainSceneNode. I have no idea why the right part of the terrain is not drawn and becomes like teeth of the saw.
Please give me advice.

Image
Last edited by Vandal on Thu Aug 27, 2009 2:23 pm, edited 1 time in total.
U238
Posts: 14
Joined: Mon Aug 17, 2009 1:01 pm
Location: Taganrog, Russia

Post by U238 »

What driver type do you use when create Irrlicht device with

Code: Select all

createDevice (...)
function? I got like effect when used EDT_SOFTWARE driver type.
Or the thing may be in z-buffer distance. See ...

Code: Select all

ICameraSceneNode::setFarValue(...) 
function
Vandal
Posts: 14
Joined: Fri Jun 12, 2009 3:44 am

solved

Post by Vandal »

Sorry. When I wrote the following, the issue was solved. It happened on DirctX8.

Code: Select all

device = createDevice(EDT_DIRECT3D9, dimension2d<s32>(SCREENSIZE_X, SCREENSIZE_Y), 32, 
							false, false, false, &receiver);
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

That looks like a 32bit rendering bug, maybe it's not supported under DX8, maybe it's just not properly set up in Irrlicht.
Post Reply