If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Vandal
Posts: 14 Joined: Fri Jun 12, 2009 3:44 am
Post
by Vandal » Thu Aug 27, 2009 10:30 am
I am confronted with a problem now. It is that part of terrain is cut off with the burr edge when the terrain is made by ITerrainSceneNode. I have no idea why the right part of the terrain is not drawn and becomes like teeth of the saw.
Please give me advice.
Last edited by
Vandal on Thu Aug 27, 2009 2:23 pm, edited 1 time in total.
U238
Posts: 14 Joined: Mon Aug 17, 2009 1:01 pm
Location: Taganrog, Russia
Post
by U238 » Thu Aug 27, 2009 11:34 am
What driver type do you use when create Irrlicht device with
function? I got like effect when used EDT_SOFTWARE driver type.
Or the thing may be in z-buffer distance. See ...
Code: Select all
ICameraSceneNode::setFarValue(...) function
Vandal
Posts: 14 Joined: Fri Jun 12, 2009 3:44 am
Post
by Vandal » Thu Aug 27, 2009 2:22 pm
Sorry. When I wrote the following, the issue was solved. It happened on DirctX8.
Code: Select all
device = createDevice(EDT_DIRECT3D9, dimension2d<s32>(SCREENSIZE_X, SCREENSIZE_Y), 32,
false, false, false, &receiver);
hybrid
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Post
by hybrid » Thu Aug 27, 2009 3:29 pm
That looks like a 32bit rendering bug, maybe it's not supported under DX8, maybe it's just not properly set up in Irrlicht.