Inverse ray picking

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pin3
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Inverse ray picking

Post by pin3 »

how does one project a point from the scene on to the screen
pera
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Post by pera »

he he he he.

could you explain what you are trying to do?
pin3
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Post by pin3 »

something like in a space simulator where you see 2d graphics that follow friendly/enemy ships to help track them)
bitplane
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Post by bitplane »

See source/Irrlicht/CTextSceneNode.cpp/CTextSceneNode::render
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BlindSide
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Post by BlindSide »

ISceneCollisionManager::getScreenCoordinatesFrom3DPosition()?
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pin3
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Post by pin3 »

BlindSide wrote:ISceneCollisionManager::getScreenCoordinatesFrom3DPosition()?
Thanks BlindSide
Ogre had a nice way to do it but this is even easier than Ogre
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