Setting in Example 13 the render to texture to something like this
rt = driver->addRenderTargetTexture(core::dimension2d<u32>(256,256), "RTT1",video::ECF_R32F);
Using OPEN GL, the mouse doesn't update the camera, in DX9C the mouse works well. Or at least, no in an unexpected way.
This is the output, and the resulting render.
![Image](http://i26.tinypic.com/2le59fm.png)
![Image](http://i25.tinypic.com/efjbsk.png)
I had the SVN updated in August 25th.