Exporting Help

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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shaunohbi
Posts: 2
Joined: Tue Sep 01, 2009 11:25 am

Exporting Help

Post by shaunohbi »

To get to the point, I'm on a french team where I can't speak french =p so communication becomes difficult for me and the programmer, especially on what format to export my models/animations/maps to.
I can model just fine, but exporting to the right format I get confused on.
I use 3DS max 2009 to do my models.

What is the best format to export for MAP's that Irrlicht will support?
and
What is the best format to export for ANIMATION's that Irrlicht will support?

Thanks in advance for the opinions/advice =)
Mel
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Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Formats for Maps:

B3D can handle meshes pretty well, in a compressed format and can store 2 mapping coordinates (one for textures and another for lightmaps, perhaps) that irrlicht diggests properly, so that's an interesting choice in maps.
Also, QuArK for map edition, and a quake3 map compiler can make really good and interesting maps. The format is the BSP.

Formats for animated meshes:

B3D also is good for animated meshes. besides the 2 mapping coordinates (not obligatory though, you can have B3D models with just one!), it can also store bones and animations.

And if not, .X can also store animations, in an uncompressed format, and with only 1 channel of texture coordinates, but still is good enough to be pretty useful. And you can store files within zips, so the uncompressed format doesn't really mean a grea trouble.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
shaunohbi
Posts: 2
Joined: Tue Sep 01, 2009 11:25 am

Post by shaunohbi »

thanks for the advice =)
i had a feeling i would have to use .x for my animations
B3D, ill look into that aswell =)
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