Creating Normalmap from a High-Res model?

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Masterhawk
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Post by Masterhawk »

Mel wrote:[...]Haven't you found any on your own?
unfortunately not, seems i didn't used the right keywords. what one did you use?

The papers indeed look very useful, will have a look at them. thx
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Mel
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Post by Mel »

I searched for uv coordinate mapping atlas algorithms

What you needed was a Mapping coordinate atlas, and an algorithm to create them. I was curious about that matter, so, i started the search. I found that after some people in gamedev had also a similar question.

In DX9c and further i have seen that they have implemented one algorithm for texture coordinate atlas.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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