Screenshot of the Month September [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote for your favourite!

Poll ended at Wed Sep 30, 2009 4:19 pm

Escen - OverHeat
3
6%
Kysen - ZoE Clone
5
10%
m_krzywy - At the Water
2
4%
Seven - IrrEditor
0
No votes
sio2 - Quake3 BSP SceneNode
4
8%
Yoran - Realtime Dynamic Office
2
4%
Mel - KaoS in HDR
14
27%
wing64 - The Gully
9
18%
FuzzYspo0n - ShadowRacer
11
22%
devsh - God Rays
1
2%
 
Total votes: 51

m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

Quality screenshots this month.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Mel wrote:Indeed, seems that VBO's make a diference :)
My vertices go into a static VBO at load time and not touched again. 8) A dynamic index buffer is used to build indices based on visible leaves - the bsp vis data is used as well as Irrlicht bbox tests on bsp tree bbox nodes.

I don't actually need 32bit indices as I could partition vertices based on material (as long as no material needs > 64K verts). This is still WIP.

And I haven't got round to adding objects yet - these can also be PVS tested against the bsp visdata based on which leaves the object is "in".
Yoran
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Post by Yoran »

Image

realtime dynamic office
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

wow it's really hard to vote! :shock:
JP
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Post by JP »

why does the woman in that office have a tentacle for a hand and horrible texture mapping on her arm? :lol:

other than that it looks pretty nice!
Image Image Image
FuzzYspo0N
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Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
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Post by FuzzYspo0N »

ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

FuzzYspo0N wrote:ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.
Post car shader. It will win for sure :p
Yoran
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Posts: 96
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Location: The Netherlands
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Post by Yoran »

FuzzYspo0N wrote:ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.
Nah it is wrong bones, normally we wont get this close in the scene so it wouldn't matter :)
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

m_krzywy wrote:
FuzzYspo0N wrote:ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.
Post car shader. It will win for sure :p
post it fuzzyspoon 8)
FuzzYspo0N
Posts: 914
Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
Contact:

Post by FuzzYspo0N »

no no, the point is not to post the test shots, but the actual game. give it time :P
DeM0nFiRe
Posts: 117
Joined: Thu Oct 16, 2008 11:59 pm

Post by DeM0nFiRe »

Wow, the screenshots this month are all crazy cool! Gonna be hard picking a winner!
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

KaoS in HDR effect, spherical lighting plus 1 dinamic light, cubic and fresnel reflection :)

Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
BlindSide
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Location: NZ!

Post by BlindSide »

Mel that would look 10x better with AA (Like a CGI movie). If you wanna be cheap just render it at 2048x2048, save it as a screenshot to a file and resize it. :P

Would be cool to see your tone mapping in action.
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Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

I know, but the rendertargets don't support antialiasing! That's rendered in a FP64bit RenderTarget. Even enabling the antialiasing via driver i couldn't make it have AA :(.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
bitplane
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Post by bitplane »

Mammaries++! :shock:
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