my character hardly moves at all! Is it because of his radius or ellipsoid translation?
I uploaded my project at this link if anyone can please take a look:
The only real changes I made to your example were the camera controls. So I still have no idea if your character was always floating (because of your camera view) or if its my fault.
Camera controls:
Hold RMB to rotate came
MMB zooms in and out
LMB to click a target and player will move.
I will appreciate anyone's help on how to make my character level with the ground!
So I've noticed some people have downloaded my file and still not responded. Is there a problem with the file?
Does anyone know how to fix this problem??
I know people say, "oh you need a physics engine" to make the character move correctly, but it seems more simple than that.
If the character is exactly level with the ground, he's stuck and jitters, or else hits a mysterious spot, translates 15 units up, and then starts walking to the target in the air.....
So is this his bounding sphere, or ellipsoid translation??
Sorry for being a noob, but I would love to solve this problem.
shadowslair
you need to have installed VC2005 or 2008 run-time libraries (i recomended also install sp1 for each runtime) All of this stuff you can find at the microsoft site.
Good luck
Well if anyone is interested, the problem was really simple. It was fixed with making the radius smaller. You should also play around with the sliding value and starting position of the character. Then it should be just fine.