about objects made in blender...

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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dreamport
Posts: 188
Joined: Sun Jul 26, 2009 9:02 am
Location: philippines

about objects made in blender...

Post by dreamport »

why is there part of my objects that i can see through inside of it..

like a wall in the house but when i walk forward the wall i see the insides of my house...

ive tried normalizing but nothing happens...
opensource = freedom
<br>
how can you face the problem if the problem is your face?
JeroenP
Posts: 11
Joined: Sat Jun 20, 2009 7:05 pm
Location: Belgium
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Post by JeroenP »

I do think it's something with the normals...

You could flip the normals of a face individual.

(Edit mode -> select the face to flip the normal -> press W-key -> flip normals)

In blender (edit mode) you can show the normals -> Mesh Tools More -> show Normals.

Jeroen
dreamport
Posts: 188
Joined: Sun Jul 26, 2009 9:02 am
Location: philippines

Post by dreamport »

i dont think its a problem from blender...

id copy one object from blender,,,, but when loaded with irrlicht... one of them can be seen through but the other cant....
opensource = freedom
<br>
how can you face the problem if the problem is your face?
cheshirekow
Posts: 105
Joined: Mon Jul 27, 2009 4:06 pm
Location: Cambridge, MA

Post by cheshirekow »

but when i walk forward the wall i see the insides of my house...
This makes it sound to me like it's not a blender issue, but near-plane culling in the engine. So at first the wall is shown right? and it disappears when you get too close to it?

When you get too close to a face, it won't be drawn because it is essentially "behind" the camera, in that it is behind the distance of the image plane. You can change it by using

Code: Select all

camera->setNearValue(...);
edit: actually looked up the solution
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