why is there part of my objects that i can see through inside of it..
like a wall in the house but when i walk forward the wall i see the insides of my house...
ive tried normalizing but nothing happens...
about objects made in blender...
about objects made in blender...
opensource = freedom
<br>
how can you face the problem if the problem is your face?
<br>
how can you face the problem if the problem is your face?
-
- Posts: 105
- Joined: Mon Jul 27, 2009 4:06 pm
- Location: Cambridge, MA
This makes it sound to me like it's not a blender issue, but near-plane culling in the engine. So at first the wall is shown right? and it disappears when you get too close to it?but when i walk forward the wall i see the insides of my house...
When you get too close to a face, it won't be drawn because it is essentially "behind" the camera, in that it is behind the distance of the image plane. You can change it by using
Code: Select all
camera->setNearValue(...);