Yeah it was in the latest issue of Gamedeveloper magazine, I guess it's what they did in Resident Evil.Virion wrote: i like the camera system. so you placed many cameras in the scene and put triggers to switch between them?
August 2009 Screenshot of the Month [Winner announced!]
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Re: Pingy cam
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
Woot : i posted far cooler ones here but thanks anyway!
http://irrlicht.sourceforge.net/phpBB2/ ... 766#202766
http://irrlicht.sourceforge.net/phpBB2/ ... 766#202766
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Well I'm back... how does the dual parabloid even work Blindside? Is there a white paper on it somewhere?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
congratulation
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info