If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
dreamwalker
Posts: 6 Joined: Tue Sep 08, 2009 10:05 am
Location: Philippines
Post
by dreamwalker » Tue Sep 08, 2009 10:08 am
1.How do i implement a flipping, mirroring and scaling of sprites using the ITexture?
Should I manually manipulate pixels???
2.By the way, How do i remove the logger such that there is no loading logging thingies?
^^ Hi everyone.
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I dream therefore I am.
hybrid
Admin
Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:
Post
by hybrid » Tue Sep 08, 2009 1:34 pm
The debug messages can be reduced by a) not compiling as debug or b) reducing the log level.
ITexture manipulations can be done by the texture matrix in case the basic sprite shape stays the same. Check the SMaterialLayer and the matrix class
Seven
Posts: 1034 Joined: Mon Nov 14, 2005 2:03 pm
Post
by Seven » Tue Sep 08, 2009 7:51 pm