seems I got a weird problem with a 3d studio mesh I recently created. maybe someone knows a solution to this, cause I do not know where the problem is coming from. To explain what is shown in the image:
I made a custom scene node called cVehicle, holding child nodes for wheels, chassis. I think the center of the wheel mesh is correct. Wheels are positioned around the middle of the vehicle node. My chassis seems to have the pivot (center of the object) somewhere in the back on the left side.
Both meshes (wheel and chassis) are exported as 3ds from 3d studio max. Both meshes have multiple sub-objects. The wheels are made of a rim and the wheel. The chassis got sub-objects like doors, hood, trunk, etc. Before exporting the chassis mesh I centered the pivot to the middle of the object and moved the object to 0.
Does anybody know how to correct this?
![Image](http://www.thirdgate.de/share/screen01.png)