
Irrlicht is handling graphics and joystick input (I'm using an xbox360 controller).
The game code is my own including collision detection with tiles and the physics used for the player and the spiky ball-and-chain.
I'm coding in CodeBlocks with mingw.
The artwork is done in Inkscape and then exported to bitmaps which works very well. Bitmap touch-ups done in MS Paint and Gimp.
Levels are created from a text file.

Gameplay video: http://www.youtube.com/watch?v=B4yjqsDJ1d0
I have some character animation in there now (not in the video). Next steps are throwing stars and enemies.
Thoughts? Comments? Ideas?
Cheers!


