Hello,
A small commercial group Ive put together is going to market an engine based on Irrlicht, making it accessible within Runtime Revolution on Windows and Mac OS X. We are looking at getting some screenshots that show off strengths of the Irrlicht engine.
There's not a lot I can offer for screenshots, other than web links to related sites. If you provide a screenshot, you'd be allowing us perpetual use in conjunction with the engine, if we accept your screenshots. Of course, your game is not the same as the solution we've put together, but what we are really looking for are examples that show off "out of the box" usage of the strengths of Irrlicht, such as various particle effects, water, etc.
This product is going to get a lot of love an attention in terms of marketing - there's some benefit that goes along with that if it isnt your strong suit
Anyway - feel free to quiz me about this, and PM me if you are interested.
Engine Screenshots for Engine - Get in Front of New Users
I'm afraid that most of the out-of-the-box shots are programmer art!
However, there are lots of good screenshots in our sourceforge gallery, which have been accumulating over the last 6 months: Best screenshots | All screenshots
These were all submitted to our monthly contest with the understanding that they would be used for Irrlicht marketing purposes, so if you credit Irrlicht and the author then you can use them freely. If you'd like to use them in any other way, the author names are forum usernames, so feel free to PM/email the authors and ask for permission.
edit: If you're focusing on architectural walkthroughs, you may want to contact Yoran, Skumar, afecelis and asparagusx.
However, there are lots of good screenshots in our sourceforge gallery, which have been accumulating over the last 6 months: Best screenshots | All screenshots
These were all submitted to our monthly contest with the understanding that they would be used for Irrlicht marketing purposes, so if you credit Irrlicht and the author then you can use them freely. If you'd like to use them in any other way, the author names are forum usernames, so feel free to PM/email the authors and ask for permission.
edit: If you're focusing on architectural walkthroughs, you may want to contact Yoran, Skumar, afecelis and asparagusx.
Last edited by bitplane on Fri Sep 11, 2009 4:37 pm, edited 2 times in total.
Thanks! Ive downloaded quite a few of these to put into the top page rotator to point to features. Franklin3D is basically a Revolution interface to the base Irrlicht engine. We haven't made any base code changes to the Irrlicht.dll at this time.bitplane wrote:These were all submitted to our monthly contest with the understanding that they would be used for Irrlicht marketing purposes, so if you credit Irrlicht and the author then you can use them freely. If you'd like to use them in any other way, the author names are forum usernames, so feel free to PM/email the authors and ask for permission.
Revolution is a very easy to learn, English like language. My feeling is that there could be some work for Irrlicht developers as Revolution users start using Franklin and realize there's a lot more to this 3D thing than they first thought
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Since I didn't find the proper link on the main page, here it is: http://franklin3d.com/
Can you tell something about the concept of Runtime Revolution?
Can you tell something about the concept of Runtime Revolution?
Sure, Id be happy to. If you already know HyperCard, a one time product from Apple, then you already know a lot about Revolution.hybrid wrote:Since I didn't find the proper link on the main page, here it is: http://franklin3d.com/
Can you tell something about the concept of Runtime Revolution?
Revolution is a cross platform tool based on the stack paradigm like HyperCard. Applications are made up of stacks, "cards" and objects on cards. There is a communication hierarchy between these things, so that a UI object on a card can pass upwards to the card, and the card to stack. You can also insert scripts in front or behind this hierarchy. An application can be made up of multiple stacks.
What differentiates Revolution from its ancestor is that its built for modern operating systems, and the same projects can be compiled to native applications on all three major operating systems - and look completely native. Revolution 4 also has a browser plugin.
If you've worked with Flash or Director, you are used to a timeline based system, whereas Revolution is more screen based. Its much, much easier to make something into a native application with Revolution than those other tools. Plus, you can make entirely non-native interfaces, because almost any object in Revolution can accept "button like" messaging.
Revolution is extensible in several ways - you can execute console type scripts on Windows and Mac OS. There's an SDK for making externals. The environment is made from Revolution, so its possible to extend the environment with itself. There is a lot of built in functionality you'd expect from a modern tool.
I dont want to pidgeonhole user types but, because the language is English like and extremely flexible, so its very attractive to developers who aren't necessarily developers first - that is, technically savvy people who are knowledgeable in a field, and want to express that knowledge in software. There are plenty of traditional programmers that also use Revolution as well, but its ease of use makes it very attractive to folks who do not intend to become professional, full time programmers.
You can download Revolution from http://www.mirye.net. There is a 30 day trial.