where can I get irrlicht 1.6? svn?

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J.sean
Posts: 21
Joined: Tue Sep 08, 2009 6:51 pm
Location: Korea

where can I get irrlicht 1.6? svn?

Post by J.sean »

hi.

I think someone has 1.6 version of irrlicht. he wrote he got newest svn.. what does "svn" stand for??

and.. I searched it everywhere irrlicht homepage.. but couldn't find it.. where can I download it?

thanks.
Reiko
Posts: 105
Joined: Sun Aug 16, 2009 7:06 am
Location: Australia

Post by Reiko »

The version of 1.6 in the SVN isnt the final release version of irrlicht 1.6. It's more of a "work in progress" version.

If you want to use it...

Go to this site and download tortoisesvn : http://tortoisesvn.tigris.org/

Install it, then go into windows explorer and make an empty folder somewhere. call it irrlicht-1.6-svn or whatever you want.

Now go into the folder and right click > TortoiseSVN > Repo Browser

Then a window comes up, in the "URL" write:
https://irrlicht.svn.sourceforge.net/sv ... leases/1.6

Then, it might take a few minutes to load the directory list.

Once it loaded, right click on the "1.6" folder at the left side, press export.

In "export directory", press the [...] button and choose the empty folder you made.

Choose HEAD revision (if not already) and press ok.

In total it will download around 18 megabytes.


After that, you have to compile the engine before you can use it.

Go into the source\Irrlicht\ folder, open up the project that applies to you. For me, I use Visual C++ 2008 Express, which is version 9. So I open up the file "Irrlicht9.0.sln".

Now with the project open, go to the include folder, then IrrCompileConfig.h. You can enable/disable any compile settings here by commenting or uncommenting the definitions. For example, if you will only use DirectX 9 in your game, then you can compile without OpenGL to save some filesize. Personally I don't have the newest DirectX SDK installed so I only compile with openGL (ie. I commented out the definition for compiling with direct x 9)

Anyways.. now just press F7 or go to Build > Build Solution. It will take a few moments but it will make an irrlicht.dll and also put stuff in the lib folder.


Now in your game project, you have to change the includes folder and the lib folder to your new irrlicht 1.6 ones, and also copy the new Irrlicht.dll from the bin\Win32-VisualStudio folder and put it in your game folder.


And I think that's it. Well that's what I did anyways.
Virion
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Post by Virion »

or you can just get it here http://irrlicht.convextech.ca 8)
Reiko
Posts: 105
Joined: Sun Aug 16, 2009 7:06 am
Location: Australia

Post by Reiko »

Virion wrote:or you can just get it here http://irrlicht.convextech.ca 8)
ohh, that site is back. it was always down for me when I tried.
J.sean
Posts: 21
Joined: Tue Sep 08, 2009 6:51 pm
Location: Korea

Post by J.sean »

oh.. thanks all.
bitplane
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Post by bitplane »

I think the nightly builds server is still building trunk, which will be 1.7. Currently there's no difference between 1.6 and 1.7, but this will change over the next few weeks!
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