This game is in early development so far but i have a video to show.
Anyone wanting to test my game is welcome to. Please post any comments good or bad. The testing is targeting on the shooting system of the player and the AI system. Just play around, see if you can mess up the AI, things like that. You will be given 4 holes so enjoy. You can also comment on the scenery around the holes too. For example if you like or dislike the buildings. Thanks to all the tester in advance if you decide to test it.
Alpha Test Download
http://www.filefront.com/14556683/3D-We ... Alpha.zip/
Controls
* left,right arrows rotate camera and hitting angle
* up, down arrows zoom in and out
* hold space bar to charge power bar
* release space bar to release power and hit ball
* enter(retrun) advance to next hole when hole is done and scores are shown.
* esc quit game
info:
* 1-4 players including computer players.(ex. 2 humans and 2 computers)
* At least 18 holes (might have more)
* Uses HLSL Shaders 2.0.
* DirectX 9.0c (sorry no OpenGL)
* OpenAL for sound
* Newton Game Dynamics for physics.
Screen Shots
http://funboxgames.x10hosting.com/image/golf1.jpg
http://funboxgames.x10hosting.com/image/golf2.jpg
http://funboxgames.x10hosting.com/image/golf3.jpg
Video:
This video just shows the shooting system, and the AI. This is the first hole of the game.
http://www.youtube.com/watch?v=egdF_lKm1h8
-Thanks for reading this post.
Western Mini Golf 3D - Early Alpha Testers
Western Mini Golf 3D - Early Alpha Testers
Last edited by rrg on Fri Sep 18, 2009 6:33 pm, edited 2 times in total.
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For free games visit my website at
FunBox Games
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For free games visit my website at
FunBox Games
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looks neat good job!
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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To answer some questions.
The AI is set to one level. However the AI will decide whether to do good or bad. That way its always random and unpredictable which computer player will be better than others. If your lucky the AI could be really hard or very easy. On average it's half way between normal and hard.
I'll post some screen shots too sorry about that.
The color of the balls are not set. What i mean is the user can choose which color the ball will be. So if u don't like yellow on a computer player or yourself then you can change it to blue. There are 9 colors u can choose from: Red,Orange,Yellow,aqua,blue,purple,black,and white.
thanks so far for the comments.
The AI is set to one level. However the AI will decide whether to do good or bad. That way its always random and unpredictable which computer player will be better than others. If your lucky the AI could be really hard or very easy. On average it's half way between normal and hard.
I'll post some screen shots too sorry about that.
The color of the balls are not set. What i mean is the user can choose which color the ball will be. So if u don't like yellow on a computer player or yourself then you can change it to blue. There are 9 colors u can choose from: Red,Orange,Yellow,aqua,blue,purple,black,and white.
thanks so far for the comments.
--------------------------------------------------
For free games visit my website at
FunBox Games
---------------------------------------------------
For free games visit my website at
FunBox Games
---------------------------------------------------
Takes a page from some of the best game develloper world wide:
There is no such thing as TOO easy. Some people wants it so they barely will have to look at the screen to win an they WILL have fun. Some people want it harder. Some want to switch during play. If your AI can already accomodate multple difficulties, fine, leave a random element to it, but still implement a difficulty switcher/slider. It's minimal work for maximal gain. Low hanging fruit, easy target, etc. + you'll make people happy.
There is no such thing as TOO easy. Some people wants it so they barely will have to look at the screen to win an they WILL have fun. Some people want it harder. Some want to switch during play. If your AI can already accomodate multple difficulties, fine, leave a random element to it, but still implement a difficulty switcher/slider. It's minimal work for maximal gain. Low hanging fruit, easy target, etc. + you'll make people happy.