Okay, I've attempted many times over on both my desktop AND laptop computer, and even though the files are in the same directory as my .EXE and Irrlicht.DLL is in the directory too, I can't load it, I'm loading the model with device->getMesh() but it won't load.
The only hint I have in compiler error is:
Could not load mesh, because file could not be opened.: raccoon.3ds
And it DOES work, the .EXE runs, but the model doesn't appear.
Uh, you're gonna kill me when I say this, but uh... How do I do that? Is it supposed to be set in code? Or do I have to configure something in the Control Panel?
Edit
@ Seven, I don't understand what you mean...
Edit 2
Never mind, I see what you meant now. But is there a way to check the .EXE directory to debug the program WITHIN the IDE or no?
Lil Margin wrote:try putting the models,etc where the irrlicht.dll is...
located in irrlicht BIN folder + the compiler your using...
You don't want the models to be where the dll is. You usually want the models to be in a directory relative to the directory that the executable is in. Sometimes you want them in the same directory.