MD3 loader with shaders for Irrlicht 1.4.2

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yurkis
Posts: 2
Joined: Wed Sep 16, 2009 10:18 am

Post by yurkis »

... but rejected the view that nobody had given him great interest.
I have great interest :) I use your code in my little project. But now I need big meshes (>64k) so I need Irrlicht 1.5 :( But all code for characters (loading, management, shoot raycasting uses Q3ModelSceneNode with my little modifications. :(
Jesus.Net
Posts: 31
Joined: Sat Apr 15, 2006 6:14 pm
Contact:

Post by Jesus.Net »

yurkis wrote:
... but rejected the view that nobody had given him great interest.
I have great interest :) I use your code in my little project. But now I need big meshes (>64k) so I need Irrlicht 1.5 :( But all code for characters (loading, management, shoot raycasting uses Q3ModelSceneNode with my little modifications. :(
Hi Yurkis, i think it's not a good idea to use large meshes with MD3 models. In my experience, these models consume too much memory, since each frame is a different mesh. As you could see in the example models are consumed large amounts of memory, with only a model! :shock:
Jesus.Net
Posts: 31
Joined: Sat Apr 15, 2006 6:14 pm
Contact:

MD3 for Irrlicht version 1.5.X developing

Post by Jesus.Net »

Hello everyone, again. At the end I decided to incorporate the necessary changes, to develop the code to new versions of Irrlicht, 1.5.0 and 1.5.1. There is promise in a short time, then do not have much time to develop, but I promise to finish it. :roll:

I decided since I could see that, although has not had much success post, people intersados in it, which makes him worthy of my attention.

I hope to have it soon. :D
yurkis
Posts: 2
Joined: Wed Sep 16, 2009 10:18 am

Post by yurkis »

Hi Yurkis, i think it's not a good idea to use large meshes with MD3 models.
Not for Q3 bot models. For locations. :D
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