WOW, just wow and, no, i don't mean the mmo. This is awsome Virion, the artwork and models are so well made (especially Fizzy the plant ), can't wait to see more...
P1SQ4M wrote:By the way, why did you feel it was necessary to make a map editor instead of using irredit. Lots of people do this, but I don't know why?
because.... we wanted to. anyway my editor exports custom attributes and I have more control on how it's going to work. I can also making sure it's in par with the latest irrlicht svn because irredit is closed source, therefore it's not possible to do so. but the most important thing is still because we wanted to try/learn to make one. it's like asking autodesk why they wanted to create mudbox since there is zbrush?
Lonesome Ducky wrote:Your models look great Virion! Do you get your textures from a site or do you make them yourself?
for the trees I painted the textures by hand (including the palm leaves, but not the bark of the palm tree). as for the buildings I searched for photos and unedited textures from sites and modify it to fit my needs. (it's hard to find those kind of houses here)
Tannz0rz wrote:Do you use any specific program to texture those models? I fail at modeling/texturing in general, and I can't do it correctly in Blender.
I'm using Photoshop. Blender's built-in texture paint is also very handy when dealing with texture seams.
I think the house models should have more windows. They look strange right know. Like they are made of one enormous room with one little window on the top.
vins wrote:I think the house models should have more windows. They look strange right know. Like they are made of one enormous room with one little window on the top.