animated file format

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P1SQ4M
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animated file format

Post by P1SQ4M »

Does Irrlicht support any format that includes animation that Max or Maya naively support? (I have reviewed the list, did I miss it?)
Bear_130278
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Post by Bear_130278 »

What you mean under native support? *)
Do you like VODKA???
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P1SQ4M
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Post by P1SQ4M »

Is there any format I can export animations to? I'm fine with an addon, but sometimes they don't work well or don't get updated. I'd like to be able to go straight to the modeler than use a 3rd program to convert the files (which normally cost money anyway).
bitplane
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Post by bitplane »

X, B3D or MS3D
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P1SQ4M
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Post by P1SQ4M »

Max and Maya don't import or export those file types, is there really no format to go from Audodesk to Irrlicht?
http://wiki.cgsociety.org/index.php/3ds ... le_Formats
B@z
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Post by B@z »

there is a plugin for 3ds max to export to b3d. use google.
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bitplane
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Post by bitplane »

You can use this to export to B3D-
http://www.onigirl.com/pipeline/

You can use an X exporter, or you could use any game exporter supported by MilkShape 3D, then open in MilkShape and export to MS3D format.
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P1SQ4M
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Post by P1SQ4M »

That program looks great, unfortunately it looks a little outdated. (Max 2009 doesn't recognize it) the updated panda exporter is fine for max.

I'm primarily looking for something that will export out of maya, if anyone knows a maya animated irrlicht compatible format or plugin, please post :)

Edit: Even the old Maya to .x exporters don't support bones
kbar
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Collada

Post by kbar »

Although I have not used the collada in irrlicht yet you should give that a try and see if it supports what you are looking for.

Feeling software used to offer free versions of their collada exporters but it looks like they now want you to pay.

http://www.feelingsoftware.com/en_US/3D ... emium.html

Other than that you might find some other collada exporters on the web for maya by doing a few google searches. Maya and Max might even natively support collada by now, its been a while since I used either of them.


FBX. A note for those people developing using irrlicht: Since Autodesk now owns virtually everything the FBX file format is become quite a useful format for use as intermeditate file formats or interchange file formats. It would be great if someone could write an FBX importer AND exporter for irrlicht. This will allow content from Maya, Max and Mudbox. Cinema4D also has very good FBX suport in their latest release 11.5.

http://usa.autodesk.com/adsk/servlet/in ... id=6837478
hybrid
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Post by hybrid »

We have an initial fbx loader in irrext, still lacks material support, though.
P1SQ4M
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Post by P1SQ4M »

That would be convenient.
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