How to use G3D - Glest models

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prchakal
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Joined: Thu Sep 24, 2009 12:31 am

How to use G3D - Glest models

Post by prchakal »

Hi,

1 - I want use the GLEST models, but it have a unsupported format and i want know if anyone have a class to read it.

Anyone can download the source and/or the data with de models of GLEST game here:

http://sourceforge.net/projects/glest/

2 - What the best format or most used format to do the player animation and movement? Is 3DS ?
Adler1337
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Post by Adler1337 »

2 - What the best format or most used format to do the player animation and movement? Is 3DS ?
3ds doesn't support animations. I would try to export to .x, .b3d, or .ms3d.
multum in parvo
prchakal
Posts: 58
Joined: Thu Sep 24, 2009 12:31 am

Post by prchakal »

Hi.

Thanks for explain.

But what is the most used format that can have animation?
Lonesome Ducky
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Post by Lonesome Ducky »

As adler1337 said: .x, .b3d .ms3d. You can't go wrong with these formats as long as you are doing skeletal animation. If you plan on doing vertex based animation, you may wanna take a look at .md2 and .md3
prchakal
Posts: 58
Joined: Thu Sep 24, 2009 12:31 am

Post by prchakal »

Ok, thanks.

These formats (.x, .b3d .ms3d) accept keyframe animation?

What the best format for keyframe animation and high qualit model ?
Adler1337
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Post by Adler1337 »

I usually use .ms3d, but that doesn't mean the other file types are not as good. From my experience they are all roughly the same.
multum in parvo
prchakal
Posts: 58
Joined: Thu Sep 24, 2009 12:31 am

Post by prchakal »

Thanks for response.

And it accept keyframe animation (ms3d)?

I can define the frameloop (start, end)?
Adler1337
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Post by Adler1337 »

yes
multum in parvo
prchakal
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Post by prchakal »

And i can create model with high definiton with this format?

Thanks for your patient :)
Lonesome Ducky
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Post by Lonesome Ducky »

Rarely will models have limitations on polygons, it's usually the engine that loads them. So with any of those you can create detailed models.
prchakal
Posts: 58
Joined: Thu Sep 24, 2009 12:31 am

Post by prchakal »

Humm, thanks for response.

So i can create models with unreal quality or line age quality and load on irrlicht ?
prchakal
Posts: 58
Joined: Thu Sep 24, 2009 12:31 am

Post by prchakal »

Hi, here is my game prototype.

Basic but im progressing:

http://www.prsolucoes.com/downloads/evangel3d.exe
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