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prchakal
Posts: 58 Joined: Thu Sep 24, 2009 12:31 am
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by prchakal » Thu Sep 24, 2009 9:25 am
Hi,
1 - I want use the GLEST models, but it have a unsupported format and i want know if anyone have a class to read it.
Anyone can download the source and/or the data with de models of GLEST game here:
http://sourceforge.net/projects/glest/
2 - What the best format or most used format to do the player animation and movement? Is 3DS ?
Adler1337
Posts: 471 Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.
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by Adler1337 » Thu Sep 24, 2009 12:27 pm
2 - What the best format or most used format to do the player animation and movement? Is 3DS ?
3ds doesn't support animations. I would try to export to .x, .b3d, or .ms3d.
multum in parvo
prchakal
Posts: 58 Joined: Thu Sep 24, 2009 12:31 am
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by prchakal » Thu Sep 24, 2009 7:43 pm
Hi.
Thanks for explain.
But what is the most used format that can have animation?
Lonesome Ducky
Competition winner
Posts: 1123 Joined: Sun Jun 10, 2007 11:14 pm
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by Lonesome Ducky » Thu Sep 24, 2009 9:24 pm
As adler1337 said: .x, .b3d .ms3d. You can't go wrong with these formats as long as you are doing skeletal animation. If you plan on doing vertex based animation, you may wanna take a look at .md2 and .md3
prchakal
Posts: 58 Joined: Thu Sep 24, 2009 12:31 am
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by prchakal » Thu Sep 24, 2009 9:32 pm
Ok, thanks.
These formats (.x, .b3d .ms3d) accept keyframe animation?
What the best format for keyframe animation and high qualit model ?
Adler1337
Posts: 471 Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.
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by Adler1337 » Thu Sep 24, 2009 10:16 pm
I usually use .ms3d, but that doesn't mean the other file types are not as good. From my experience they are all roughly the same.
multum in parvo
prchakal
Posts: 58 Joined: Thu Sep 24, 2009 12:31 am
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by prchakal » Thu Sep 24, 2009 10:24 pm
Thanks for response.
And it accept keyframe animation (ms3d)?
I can define the frameloop (start, end)?
Adler1337
Posts: 471 Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.
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by Adler1337 » Thu Sep 24, 2009 11:11 pm
yes
multum in parvo
prchakal
Posts: 58 Joined: Thu Sep 24, 2009 12:31 am
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by prchakal » Fri Sep 25, 2009 12:35 am
And i can create model with high definiton with this format?
Thanks for your patient
Lonesome Ducky
Competition winner
Posts: 1123 Joined: Sun Jun 10, 2007 11:14 pm
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by Lonesome Ducky » Fri Sep 25, 2009 1:01 am
Rarely will models have limitations on polygons, it's usually the engine that loads them. So with any of those you can create detailed models.
prchakal
Posts: 58 Joined: Thu Sep 24, 2009 12:31 am
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by prchakal » Fri Sep 25, 2009 1:21 am
Humm, thanks for response.
So i can create models with unreal quality or line age quality and load on irrlicht ?