I played around with Irrlichts collisiondetection and noticed that creating CollisionResponseAnimators for every single SceneNode ist definitely not a good way for doing collision detection on many SceneNodes (100-200). Currently i just want to test wether the nodes collided with the world (Q3 Octree), but later on i will need a few more collision test cause of projectiles and stuff like that.
Is there an easier and especially faster way of doing that, while just using Irrlichts functions or do i have to write my own collision testing code (using simplyfied volumes for collision checks)? Or should ODE/Newton do the job (i doubt that they will be faster cause they are physics engines but i am not sure, perhaps any one else knows whether they are faster than the Irrlicht CollisionResponseAnimator).
thx 4 any help
greetz
r2
Collision detection for many SceneNodes
Collision detection for many SceneNodes
R2D2's Irrlicht Mods
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Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
I wouldn't use a phyiscs lib just for collision detection. I am using ODE, works fine (in most cases), but I haven't tried really big scenes yet. Initializing can take some time with lots of trimeshes. If you don't want to have the realistic behaviour of a physics engine I would stick to Irrlicht for collision detection.
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