I have made a character with skirt but i cant rig the skirt properly. Should it even be rigged?
Which is the best way to animate it and export that to irrlicht?
Maybe somehow rig the rest of the body, set the skirt vertices to "Cloth" in the Physics menu and record their changes as shape keys (when playing the skeletal animation)?
Is that possible?
PS. i could ask this in blenderartist but i want to know how to get the animation to irrlicht
Blender cloth animation?
There is NO special animation you should create for this skirt. You should create the animation like you created the animation for the body, and export it. If you are using frame based animation for the body so do the same with the skirt. And yes I think it would be a good solution to do this over the physics in blender so you get a realistic animation for it, but than you have to be care when you throw it to the IPO editor. Maybe it will be necessary to edit the IPO curves of this skirt to get a loop able animation (means with smooth overlay when it jumps back to start frame).