If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
6opoDuJIo
Posts: 7 Joined: Fri Aug 21, 2009 5:20 pm
Post
by 6opoDuJIo » Thu Oct 01, 2009 10:05 am
hello!i wanna know,how i can compile a .map level created in Valve Hammer Editor to irrlicht format supported .bsp level
loki1985
Posts: 214 Joined: Thu Mar 31, 2005 2:36 pm
Post
by loki1985 » Thu Oct 01, 2009 12:06 pm
simple answer: you don't.
extended answer: irrlicht currently only reads BSP files created for Q3A (includes Q3TA i guess). so if you can compile your MAP files to a Q3A-compatible BSP, irrlicht should be able to read that.
6opoDuJIo
Posts: 7 Joined: Fri Aug 21, 2009 5:20 pm
Post
by 6opoDuJIo » Thu Oct 01, 2009 12:17 pm
ok,thx man
i'm already find a q3 levels editor,and begins work with them)