Hello Everyone,
Does anyone know any good books that teach Opengl and/or D3D. I have read a basic C++ book and gotten to Classes and I can code a good amount in Irrlicht but I want to understand more of what is going on inside some of the functions and such. Any help would be great. Thanks.
Opengl and D3D Introduction
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Re: Opengl and D3D Introduction
For OpenGL, the must have is:
Red Book – OpenGL Programming Guide, 6th edition. ISBN 0-321-48100-3
The first edition is available online here.
DirectX is proprietary, don't use it.
Red Book – OpenGL Programming Guide, 6th edition. ISBN 0-321-48100-3
The first edition is available online here.
DirectX is proprietary, don't use it.
"Whoops..."
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- Joined: Wed Oct 29, 2008 12:07 pm
Re: Opengl and D3D Introduction
Yes I agree but does DirectX have anything amazing that OpenGL does not have? Or are they basically equal give or take some special niche each has for itself?randomMesh wrote:
DirectX is proprietary, don't use it.