I just moved to irr 1.6 and have some issues I can't resolve. I know there has been some changes to the materials but now lines looks very thick. I tried setting material thickness to 1 but no luck. Also I set AntiAlias to true in SIrrlichtCreationParameters but it doesn't seems to work. I tried setting AntiAlias to true to the material of one node. It doesn't seems to make any difference either.
Wireframe in the Mesh Viewer is thick using OpenGL and it is not when using DirectX. Could this be a bug?
[fixed]Material thickness and antialiasing in Irrlicht 1.6
Antialiasing is working, it's my fault, I was setting it with true/false;
In OpenGL I have disabled antialiasing in device creation with EAAM_OFF but lines are still thick and ugly. I tried removing/setting EAAM_LINE_SMOOTH form all materials of all nodes - sometimes it works, sometimes not.
Here's what I'm talking about:
(Irrlicht 1.6)
(Irrlicht 1.5.1)
In OpenGL I have disabled antialiasing in device creation with EAAM_OFF but lines are still thick and ugly. I tried removing/setting EAAM_LINE_SMOOTH form all materials of all nodes - sometimes it works, sometimes not.
Here's what I'm talking about:
(Irrlicht 1.6)
(Irrlicht 1.5.1)