in 1.6 version the example 04.Movement ninja's walking behavior was wrong.
'ninja animation ranges.txt' files preserved (1-14) that comes with walking behavior.
In version 1.6 (0-13) shall rightly need to come to.
CB3DMeshFileLoader.cpp of the 614 lines of code, "Key-> frame = (f32) frame-1;" is the cause.
So 14 frames to 13 frames enter the data.
1.5 version of the "Key-> frame = (f32) frame;" I wonder why the above modifications.
This part is a bug or not?
[fixed] 04.Movement ninja's walking behavior wrong.
Thanks for reporting.
The change in CB3DMeshFileLoader was necessary because in Irrlicht animations start with 0 and not with 1 unlike in b3d.
But the example 04 needed fixing by setting the animation range from 0-13 now. It's fixed now in svn in the 1.6 branch.
The change in CB3DMeshFileLoader was necessary because in Irrlicht animations start with 0 and not with 1 unlike in b3d.
But the example 04 needed fixing by setting the animation range from 0-13 now. It's fixed now in svn in the 1.6 branch.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm