Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Jake-GR
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Post by Jake-GR »

@Suvi: looks nice! are you using your own gui system or a 3rd party?
Suvi
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Post by Suvi »

Jake-GR wrote:@Suvi: looks nice! are you using your own gui system or a 3rd party?
Thanks :) It's actually just Irrlicht's own gui-system with some modified and new components.
tonic
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Post by tonic »

We're developing Stair Dismount for iPhone, using irrlicht for rendering. Here's latest work-in-progress image:

Image

More discussion and work in progress images is mostly happening in this Touch Arcade forum thread.

We're using irrEdit (with custom plugin) for editing, and the UI is done with the Turska library.
FuzzYspo0N
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Post by FuzzYspo0N »

Wow tonic, thats pretty cool! It interests me that secret exit chose irrlicht. (good choice btw :P)
3DModelerMan
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Post by 3DModelerMan »

Here's some. The spiked helmet guy variety of the enemys is finished, it's just not in the screenshots.
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That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
andrei25ni
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Post by andrei25ni »

just a simple shot showcasing the grass (thanks to DavidJE13 for some tips).

Image
Lonesome Ducky
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Post by Lonesome Ducky »

Nice grass :)
Brainsaw
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Location: Bavaria

Post by Brainsaw »

OK, I'll add some screenies from my current project, "Marbles2 - the race" known from the project announcement forum:

In one of the levels there is a "wall of boxes" that you can use as shortcut:
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When you continue the lap you will however tear down that wall:
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A level with lots of dynamic objects, great fun in 2-player mode:
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And finally 2 players at the starting point of a level:
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Dustbin::Games on the web: https://www.dustbin-online.de/

Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
roelor
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Post by roelor »

That looks sirously fun, although I don't like the graphics very much (just a personal opinion), it still is well made though
Brainsaw
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Post by Brainsaw »

Well ... the graphics ... let's just call it "coder's art" ;) . I improved a lot in using Wings3D (my 3D editor) since the last project ;) .
Dustbin::Games on the web: https://www.dustbin-online.de/

Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
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roelor
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Post by roelor »

A model test, its supposed to be a small (low) wall segment.
Code is just parelax example. I set it to bump paralax was a little bit too much. (I cut out the black.)
Image
If you look closely you can see at the bottom mip mapping kicking in. So you can compare them.
3DModelerMan
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Post by 3DModelerMan »

How did you get the shadows to be illuminated a little bit? It looks like ambient lighting, but there isn't ambient support in Irrlicht paralax mapping.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

That's baked on the texture. I usually bake common lightning on my models. (if their not dynamic that is).
Lambda
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Post by Lambda »

A shader i've been working on the last days.

Since i want to use both normal mapping and lightmaps i have been working in a shader to merge both together, this is the result :D

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No dynamic lights in the scene.
Image
Virion
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Post by Virion »

Nice work, Lambda!!

Estoy muy gusta eso. :P (ehh I'm asian)
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