Making Counter-Strike
CS
I am not going to develoo a game using HL engine-I hate Half-Life!
Eventually, i am waiting for Tenebrae 2;or Quake 3 Engine(by the end of this year).
http://www.tenebrae2.com
Eventually, i am waiting for Tenebrae 2;or Quake 3 Engine(by the end of this year).
http://www.tenebrae2.com
Q2
If we are speaking about Q2,i should say that there are some Q2-based engines,which are nearly the same level as Q3(QFusion);
Q3 maps in QFusion look even better than in Q3!
QFusion has a BIG plus(and this plus of QFusion is VERY BIG minus in Irrlicht)-SHADERS!!!!
By the way,dont you know about implememtion of shaders in Irrlicht?!
Q3 maps in QFusion look even better than in Q3!
QFusion has a BIG plus(and this plus of QFusion is VERY BIG minus in Irrlicht)-SHADERS!!!!
By the way,dont you know about implememtion of shaders in Irrlicht?!
Irrlicht 7.0?
When will it appear?
Will it work with MSVC++ 6.0?or i need MSVC++ .NET?
ok now this is just simply a stupid question... does Irrlicht work with vc now??
WHO THE HELL WANTS CLONES OF OTHER GAMES??
THATS LIKE REINVENTING THE HAMMER OR PENCIL....SIMULAR BUT NOT EXACT PEOPLE OR YOU'LL FIND YOURSELF WITH MANY WASTED HOURS OF HARD WORK....and only lame ass losers still play counter strike sad but true.