*claps and thanks BlindSide*
yes the question should not be asked because people should RTFT (derived from RTFM).
HOWEVER FOR IGNORANTS:
The reason for this not being a irrphysX mod:
-automatic node detection and assignment of actor creation
-uses active transforms which must be declared when creating the scene and updating nodes (irrPhysX updates every single node in the scene regardless of it being static or not moving)
-has asynchronous stepping which makes a difference of dx9 to dx10 because you cannot code the same way anymore
-does not create another class to bind ISceneNode and NxActor together
-reads off the terrain node's attributes, instead of trying to mimic the mesh creation that irrlicht does
-works with different smoothing factors for terrain
-can have a scalable resolution of the heightfield for terrain even if i.e. heightmap 256x256 the heightfield in physX can be 2048x2048
PLANNED:
-will have a special camera collision system which makes the camera not respond to gravity and forces like a bullet being shot at it, but not goin through walls and doing the EYE of MORDOR.
-will feature a collision response (in my game i'm going to use it so if you ride into a wall with the camera it will make the gamepad vibrate)
-will feature a complex parent system for the camera so it does not get "lost"
have fun (3 days ago):
http://project-ninja-star.googlecode.co ... /PhysX.zip