MD3 exported from gmax not casting shadows

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MarvLeonidasX
Posts: 15
Joined: Fri Oct 09, 2009 2:54 pm

MD3 exported from gmax not casting shadows

Post by MarvLeonidasX »

I have a simple .bsp level which loads and show textures with no problems. I have three different models:

1) A medium-polygon animated character (.md3).
2) A low-poly non-animated statue (.md3).
3) Another low-poly non-animated statue (.3ds).

Neither of the .md3 models will cast shadows, while the .3ds model casts shadows just fine. I am using the same settings/code for all three models. I tried swapping the .md3 models and .3ds model with the same results: .3ds casts shadow and .md3 doesn't.

For the .md3 models I used gmax and the Pop'N'Fresh exporter. I downloaded the .3ds model from a 3d modeling website. So I'm guessing that there is something wrong with the exported .md3's? I also tried "normalizing the normals" with no visible effect.

Thanks in advance for any help.
"Mission failed: Your team was wiped out."
MarvLeonidasX
Posts: 15
Joined: Fri Oct 09, 2009 2:54 pm

Post by MarvLeonidasX »

Okay, so its not just my .md3's. I used an animated .md3 from Quake3 and still no shadows...
"Mission failed: Your team was wiped out."
MarvLeonidasX
Posts: 15
Joined: Fri Oct 09, 2009 2:54 pm

Post by MarvLeonidasX »

...sound of crickets chirping...


Okay, so I was looking into this further, and I noticed all the tutorial examples use .md2 and .x and .b3d formats...no .md3's. So now I have to ask a broader question: Is anyone using .md3's in their own projects? And if so, do you use shadows? Do they work?

I couldn't remember, so I started a game of Quake3 and noticed that the opponents only have the drop shadows (the round fuzzy blob underneath them).

So now I am looking for a an md2 exporter for gmax. Why gmax you may ask? I have worked with 3dMax for years now; its like an extension of my mouse-finger. But I am working independently now and am not a rich guy. I have tried Blender but the interface is so foreign to me that it would take me months (at least!) to become as proficient with it as I am with Max. I would rather spend that time making real progress on my projects.

So, there it is.
"Mission failed: Your team was wiped out."
bitplane
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Post by bitplane »

Sounds like a bug to me. I'll move it to the bug reports forum for now and then to the tracker if/when it's confirmed.

Edit: haven't confirmed it, but added to the tracker anyway so it doesn't get buried.
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