How it looks in max.

I changed the code in example two to
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scene::IAnimatedMesh* mesh = smgr->getMesh("/media/rooma.dae");It couldn't load rooma
I'm using open collada (the extension)
it used to give me an option for nexgen collada, which if I remember worked once. Now it just says open collada. (installed it again recently).
If I remember it pushes the map into a quake III scene node. That might be the issue, but I don't have time to check (it shouldn't have compiled that way...?) but I thought if there was a glaring error you guys could tell me. I could use the help.
Thanks