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Viz_Fuerte
Posts: 91
Joined: Sun Oct 19, 2008 5:29 pm
Location: Valencia (Spain)
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Post by Viz_Fuerte »

8) -Espectacular- 8)
Good job!
Kysen
Posts: 4
Joined: Sat Aug 29, 2009 11:59 am
Location: UK

Post by Kysen »

BlindSide wrote: For the Anti-Aliasing there are 2 solutions. You could use the "copyBackbufferTo" function provided in this thread to copy the backbuffer to an RTT so that you can render with MSAA on the backbuffer and then do post processing (In D3D9 it doesn't seem possible to do MSAA directly on the RTT). You would have to modify the update() function of XEffects to render to no render target first, and then use that function to copy the backbuffer to "ScreenRTT".
This method worked like a charm, thank you. Kudos to Saigo for that function. Visuals look crisp now at minimal performance cost. (D3D9)
jerrelDulay
Posts: 15
Joined: Tue Nov 02, 2010 4:49 am

Post by jerrelDulay »

Looks brilliant, mate! The particle effects are made of win~!
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