basically i need this converted to triangle strips (can be more than one), but using less than 86 vertices.
this image shows what i want to have less than 86 verts
![Image](http://project-ninja-star.googlecode.com/files/triangle%20to%20collapse.jpg)
ORIGINAL
due to the fact that i hate windows and dx and also that there is no support for dx 10 in irrlicht there will be no geometry shaders for DirectX made by me.
However I made geometry shaders for irrlicht OpenGL... they are fun and you can also query a EVDF_GEOMETRY_SHADER feature to see if the card supports them.
I will post screenies and upload code... but unfortunately im a bit lazy to make a patch file(worked on the whole thing quite long). so you will have to read CNullDriver OpenGLDriver COpenGLGLSLMaterialRenderer, COpenGLExtensionHandler h and cpp to copy stuff up.