Self Made Animation in 3ds max for irrlicht

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Kirjuxa
Posts: 13
Joined: Thu Oct 15, 2009 8:55 am

Self Made Animation in 3ds max for irrlicht

Post by Kirjuxa »

Hi,
i played around with the irrlicht engine in .NET and now I want to make a model and animate it in 3dsmax.

Modeling is no problem I also can animate it in 3dsmax.

BUT: how can I save my animation and play it in my "game" made with the irrlicht?

I mean how is it possible make yout model run or jump in the gaActually is it possible to save an animation in 3dsmax and then in irrlicht just say:

play(animation1)
or
play(animation2)
or
play(animation3)

Thanks.
damn, it never works
Alper_Bilgehan
Posts: 6
Joined: Wed Mar 04, 2009 9:17 pm
Contact:

Post by Alper_Bilgehan »

Yep, but you need to export the animation from 3ds Max correctly.
Unfortunately neither .3ds files nor .obj files DO NOT SUPPORT animation data.
BUT: you can export to an " .x" file. To do that you need to download either "Panda X exporter" or "kwxport" ....... just google 'em

HOWEVER: If you are using a biped to drive your mesh as a skeleton you need to use kwxport. It is because Panda exporter only supports regular handmade bones (not biped)

Here you could find useful stuff: www.maxplugins.de

Good luck.
Kirjuxa
Posts: 13
Joined: Thu Oct 15, 2009 8:55 am

Thanks man!

Post by Kirjuxa »

Well thanks,

I did not even knew that 3ds files do not support animation, well
ok I'll try when I'm home

P.S thanks for site
damn, it never works
spidersharma
Posts: 50
Joined: Thu Aug 13, 2009 7:16 am
Location: India

Post by spidersharma »

Hi,
definitely 3ds file format support animation.
In my knowledge, it supports keyframe animations for sure.
However Irrlicht's 3ds loader dosen't load animation data properly.
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