Hi,
i played around with the irrlicht engine in .NET and now I want to make a model and animate it in 3dsmax.
Modeling is no problem I also can animate it in 3dsmax.
BUT: how can I save my animation and play it in my "game" made with the irrlicht?
I mean how is it possible make yout model run or jump in the gaActually is it possible to save an animation in 3dsmax and then in irrlicht just say:
play(animation1)
or
play(animation2)
or
play(animation3)
Thanks.
Self Made Animation in 3ds max for irrlicht
Self Made Animation in 3ds max for irrlicht
damn, it never works
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Yep, but you need to export the animation from 3ds Max correctly.
Unfortunately neither .3ds files nor .obj files DO NOT SUPPORT animation data.
BUT: you can export to an " .x" file. To do that you need to download either "Panda X exporter" or "kwxport" ....... just google 'em
HOWEVER: If you are using a biped to drive your mesh as a skeleton you need to use kwxport. It is because Panda exporter only supports regular handmade bones (not biped)
Here you could find useful stuff: www.maxplugins.de
Good luck.
Unfortunately neither .3ds files nor .obj files DO NOT SUPPORT animation data.
BUT: you can export to an " .x" file. To do that you need to download either "Panda X exporter" or "kwxport" ....... just google 'em
HOWEVER: If you are using a biped to drive your mesh as a skeleton you need to use kwxport. It is because Panda exporter only supports regular handmade bones (not biped)
Here you could find useful stuff: www.maxplugins.de
Good luck.
Thanks man!
Well thanks,
I did not even knew that 3ds files do not support animation, well
ok I'll try when I'm home
P.S thanks for site
I did not even knew that 3ds files do not support animation, well
ok I'll try when I'm home
P.S thanks for site
damn, it never works
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- Posts: 50
- Joined: Thu Aug 13, 2009 7:16 am
- Location: India