The Mage School
The Mage School
(old thread is too long so I decided to write a new one)
I'm currently working on the game engine. I'm just trying to make it simple.
Loading screen (programmer art)
Test level
anyway the level was made in my level editor
Cheers
I'm currently working on the game engine. I'm just trying to make it simple.
Loading screen (programmer art)
Test level
anyway the level was made in my level editor
Cheers
Last edited by Virion on Mon Sep 13, 2010 2:11 pm, edited 2 times in total.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
-
- Posts: 212
- Joined: Sun Jul 19, 2009 4:24 am
- Location: Netherlands Antilles, Curacao
first, simple video demo:
http://www.youtube.com/watch?v=G80fToIoMrQ
http://www.youtube.com/watch?v=G80fToIoMrQ
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
yes, the map editor is open source, but it was made specifically for this project so some features may not work with normal loadScene(); however you can always check out the code (which is extremely messy ) to make it workable.P1SQ4M wrote:Any chance I could get a hold of the map editor?
The source and binary (debug) are both on my svn.
Code: Select all
svn co https://ostium.svn.sourceforge.net/svnroot/ostium ostium
Currently I don't need much help in the project but modelers are welcomed.P1SQ4M wrote:I'm also might be interested in joining your project, could you tell me more about it?
more info: http://blog.reonyx.com/?page_id=965
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Thanks Josie.
(gonna scale down the ground texture a bit)
(gonna scale down the ground texture a bit)
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
-
- Posts: 20
- Joined: Wed Sep 09, 2009 11:54 pm
actually it's fine, thanks. It's not that important for now. I will make one myself when the game has more progress. thanks again.Stratosphere wrote:I'm a good artist i could make you a new loading screen lol. You want png or jpeg?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
-
- Posts: 20
- Joined: Wed Sep 09, 2009 11:54 pm
lol alright then. thanks.Stratosphere wrote:lol i made it while you where replying, so it's already done. if I had waited I would have not done it but would you like to see it anyway?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
-
- Posts: 20
- Joined: Wed Sep 09, 2009 11:54 pm
Simple and to the point, but much more attractive. like?
You would center it on the screen, I would imagine that that's what you already did with the image you have now. what would be cool and i would like to see it is a level that loads up on the main menu if it has a main menu.
EDIT: The "O" was cut off on purpose >:C it gives it a little more style that way.
World editor update
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info