problem with convert max/3ds

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Post Reply
Seraph
Posts: 68
Joined: Wed Oct 21, 2009 5:58 pm

problem with convert max/3ds

Post by Seraph »

i have a texture with a brick-wall. When i create the image in 3dsmax the texture covering the whole wall. Therefore i modify the options to make smaller the texture but when i convert the image in 3ds the texture is still wide...why?
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

You probably didn't apply the texture coords properly to the mesh such that the changed texture coords are actually stored in the mesh. This can happen with transformation operation that are stored as such in the mesh, without being supported by the loader.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

When you create mapping coordinates to export to an engine, you can't use the tiling options of the materials, you have to do it increasing or reducing the size of the UVWMap gizmo, that way you actually modify the size of the mapping coordinates.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Post Reply