problem with convert max/3ds
problem with convert max/3ds
i have a texture with a brick-wall. When i create the image in 3dsmax the texture covering the whole wall. Therefore i modify the options to make smaller the texture but when i convert the image in 3ds the texture is still wide...why?
When you create mapping coordinates to export to an engine, you can't use the tiling options of the materials, you have to do it increasing or reducing the size of the UVWMap gizmo, that way you actually modify the size of the mapping coordinates.
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