Seriously, i dont know what have exactly changed but the peformance increment is impressive
Irrlicht 1.5 with the Quake 3 Shader example gives me 800-1200FPS
Irrlicht 1.6 with the Quake 3 Shader example gives me 1200-2000FPS without large FPS drops, i can render the whole map and stay at 1400FPS
Great work
PS: What are the improvements exactly? just for curiosity.
Great work at the Quake 3 bsp code!
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Re: Great work at the Quake 3 bsp code!
Pick one.Lambda wrote:What are the improvements exactly?
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